Sunday, May 24, 2020
The Effects Of Video Games On Today s Youth - 1131 Words
Introduction Video games have been one of the most popular sources of entertainment for quite some time. Video games have changed the entertainment industry and is now a billion-dollar industry. The industry has also effected society. Of course, there are some benefits of using video games, but there are also many negative effects of the use of video games, especially on todayââ¬â¢s youth. According to NPD, ninety-one percent of children from the age of two to seventeen play video games (Camp, 2011). In terms of the population of the youth, that is nearly sixty-four-million children (Camp, 2011). According to Dino Grandoni, children play from one to three hours of video games per day (Grandoni, 2014). With these facts, it is obvious that the use of video games will have some physical, mental, and social effects on the child, especially if the child becomes addicted to playing video games. The consequences of playing these games in an addictive manner includes physical issues, psychological iss ues, as well as issues connecting with people in the real world. Physical Problems Of course video games can be fun or even relaxing. However, is playing as a fictional character in a fictional realm worth the physical problems that can arise from constantly playing? Playing video games for too long puts stress on the bodyââ¬â¢s immune system, muscles, and even the brain (video-game-addiction). Also, the addiction of video games can cause a child to maintain poor hygiene habits as well as poorShow MoreRelatedBanning Violent Video Games On Children1545 Words à |à 7 Pages Banning Violent Video Games A child is killing police officers. A teenager is hiring prostitutes to potentially kill them. He is using weapons such as guns, chainsaws, and knives to kill and commit horrible crimes. Thousands of children and teens participate in these actions daily. How? Violent Video games such as Doom, Call of Duty, and Grand Theft Auto are just a few of the games that are full of these awful actions. The Harvard Mental Health Letter states, ââ¬Å"The Pew Research Center reportedRead MoreVideo Games And Its Effects On Youth Essay1247 Words à |à 5 Pagesof video games, and Angry Birds Theme Park in China Universal Studios in Hollywood, California both also involve video game entertainment, therefore everywhere you go videogames follow! Obviously, the better technology gets the more accessible video games are becoming. Over 90% of the young adults and young children population play video games in the United States. Unfortunately, 90% of those games involve mature content that often includes violence (ââ¬Å"Little By Little, Violent Video Games MakeRead MoreVideo Game Effects On Young Children And Young Adults Essay1283 Words à |à 6 Pages. VIDEO GAME EFFECTS ON YOUNG CHILDREN AND YOUNG ADULTS Carlsbad, California Legoland is consists of video games, and Angry Birds Theme Park in China Universal Studios in Hollywood, California both also involve video game entertainment, therefore everywhere you go videogames follow! Obviously, the better technology gets the more accessible video games are becoming. Over 90% of the young adults and young children population play video games in the United States play video games. UnfortunatelyRead MoreVideo Games Have Become Part Of The Social Norm For Kids Now Days1688 Words à |à 7 PagesVideo games have become part of the social norm for kids now days. Whether it be for educational purposes, sports, a way to take the edge off, or for just pure entertainment, games have evolved to simulate a real life feel. As video games have advanced, so have the graphics and objectives. Kids are not playing low bit games like Pong anymore, but rather games that look and feel like real life. 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Spending too much time playing video games leads to escalating rates of teen violence, obesity and declining grades. Violence, which also includes bullying, among teens has been on the rise for years, Watch the local evening news and you will most likely hearRead MoreVideo Games Encourage Teen Violence Essay1262 Words à |à 6 PagesVideo Games Encourage Teen Violence A sniper perched high in a eagles nest zooms in through his scope to the head of his enemy, pulls the trigger, the enemy falls to the ground headless. This is a image that is common in the world of war, and now in the world of video games. Teens all over the world have become completely addicted to first person fighting games. With technology as great as it is today game makers are able to designed games that are so real it is truly scary. Millions of teensRead MoreEssay on Violent Video Games are the Root Cause of Youth Aggression1157 Words à |à 5 Pagesone of the most popular being video games. Video games have come a long way since they were first introduced to the mainstream audience during the 1960ââ¬â¢s and 1970ââ¬â¢s and have drawn a large amount attraction among people of all ages and culture. However it wasnââ¬â¢t until the Play-station was released that violence became a concern to parents and politics. The level of violence in video games have been in a matter of controversy dating all the way back to the classic games like Pacman and Space InvadersRead MoreVideo Games And Its Effects On The Media1372 Words à |à 6 PagesIntroduction Many studies suggest that violent video games contribute to the aggressions of video games players. Today over 85% of video games contained violence, and the rest have explicit content like sex, drugs, and disregard to human life (Carnagey, Anderson, Bushman, 2007). Someone who is new to video games is exposing themselves to violence, and for many the general concern comes from being influence from such games. For example, video games first influence school shooting that first startedRead MoreThe Importance Of Violent Video Games932 Words à |à 4 PagesWhile video games are fun for a lot of people, violent video games have proven to lead to more than just high scores and a source of entertainment. Violent video games need to be limited to our maturing youth. First, violent video games are one of the biggest and increasing outlets for providing our youth with deranged thoughts and aggressive impulsions. Second, the use of violent video games is very prevalent amongst soldiers in the U.S. Army being ordered to play these games to keep them in a warrior
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